Version 24w21a Changelog

Overview

Additions

  • New (hidden) functions for Density Function used in world generation
  • GUI

    • Button (3 lines) to access the bug reporter in-game
    • Mobile chat button for commands
  • If username is "19gamesac", and the "u" key is pressed, an easter egg of how long the project has been in development for, as a play test has been added

  • Sky colour now changes slightly to match the biome

Changes

  • Made block selection indicator disappear after 4 blocks
  • Backend for new density functions beginning
  • Seagrass is now waterlogged upon world generation
  • Ocean decorations will not generate above sea level (e.g. kelp, seagrass)
  • Player automatically starts swimming when underwater (this is a bug, it will be removed in a future release)
  • Biomes are sampled only from the x position

Removals

  • Unused center of hitbox check

Known Bugs

  • Player can spam down key to phase up vertical walls
  • Player automatically starts swimming when underwater

Bugs Fixed

  • [MCSE-06] When the player is in spectator, and the down arrow is pressed, the arm moves downwards
  • [MCSE-02] Waterlogged blocks don't allow swimming movement -> they act as normal transparent blocks
  • [MCSE-03] Water isn't animated anymore
  • [MCSE-05] Empty chat box still makes speech bubble, even when its empty
  • [MCSE-08] Seagrass isnt waterlogged upon generation, underwater
  • Ability to phase up blocks whilst crawling, then uncrawling
  • Player doesn't face the mouse cursor
  • Block selection indicator is not opaque