Additions
- Commands: /generate will generate terrain to the left or right by the number provided
- Oak Trees: Hovering mouse over oak saplings will grow the tree
- Spruce Trees: Hovering mouse over spruce saplings will grow the tree
- Pressing K will kill all mobs (excluding player)
Changes
- Adjusted textures of game rules on-off to be consistent sizes
- Improved performance of generating new chunks (6x)
- Seperated biome blocks from surface decoration
- Surface decoration won't generate underwater anymore
- Made all biomes 4x larger
- Sped up loading screen time
- Removed transitions between screens on menu
Removals
- Legacy Bug reporting code that is replaced with Google Forms reporter
- Pressing B will no longer open the bug tracker, the menu button must be used instead
Bugs Fixed
- [MCSE-14] Surface decoration generates underwater where it shouldn't
- [MCSE-19] WIndswept Savanna generates signs, not trees
- [MCSE-20] Melons, saplings and grass underwater
- [MCSE-26] Laggy when generating new chunks
- [MCSE-29] f3 menu (i key) entity counter doesnt update
- [MCSE-30] Pressing p will regenerate the tile grid, but also do the "generate until scratch length limit" so makes terrible performance
- [MCSE-31] entities dont respect relative position, and only use absolute relative to the tile grid
- [MCSE-32] the JSON that defines the entity is absolute, not relative, so when going to the left, they "shift"