Version 24w31a Changelog

Additions

  • Commands: /generate will generate terrain to the left or right by the number provided
  • Oak Trees: Hovering mouse over oak saplings will grow the tree
  • Spruce Trees: Hovering mouse over spruce saplings will grow the tree
  • Pressing K will kill all mobs (excluding player)

Changes

  • Adjusted textures of game rules on-off to be consistent sizes
  • Improved performance of generating new chunks (6x)
  • Seperated biome blocks from surface decoration
  • Surface decoration won't generate underwater anymore
  • Made all biomes 4x larger
  • Sped up loading screen time
  • Removed transitions between screens on menu

Removals

  • Legacy Bug reporting code that is replaced with Google Forms reporter
  • Pressing B will no longer open the bug tracker, the menu button must be used instead

Bugs Fixed

  • [MCSE-14] Surface decoration generates underwater where it shouldn't
  • [MCSE-19] WIndswept Savanna generates signs, not trees
  • [MCSE-20] Melons, saplings and grass underwater
  • [MCSE-26] Laggy when generating new chunks
  • [MCSE-29] f3 menu (i key) entity counter doesnt update
  • [MCSE-30] Pressing p will regenerate the tile grid, but also do the "generate until scratch length limit" so makes terrible performance
  • [MCSE-31] entities dont respect relative position, and only use absolute relative to the tile grid
  • [MCSE-32] the JSON that defines the entity is absolute, not relative, so when going to the left, they "shift"