Version 24w31b Changelog

Additions

  • Birch Tree
  • FPS counter
  • TPS (ticks per second) counter
  • Infrastructure to allow for ticking and rendering to be seperated in the future to improve performance

Changes

  • Frozen Peaks, Snowy Slopes, Snowy Taiga, Snowy Beach, Snowy Plains, Ice Spikes generate top snow as part of decoration, rather than biome surface
  • Added white border around loading screen's bar
  • Overlapping dense leaves will now become dense, rather than loggy
  • Oak, Spruce , and Birch Spruce trees automatically generate
  • Cleaned up old code
  • Player can no longer jump to leave crawl mode if there is no space
  • If player changes to invalid gamemode and restarts game, gamemode defaults to creative to prevent [MCSE-34]

Bugs Fixed

  • [MCSE-31] Performance on mobile is bad
  • [MCSE-35] snow biomes have plants on top of snow, not replacing it
  • [MCSE-34] create world screen has "cancel" instead of survival-creative toggle
  • [MCSE-36] jumping makes steve turn the other way
  • [MCSE-38] Parts of debug screen (i) missing
  • [MCSE-39] snow is considered a surface block, not a decoration, leading to plants on top of top-snow
  • [MCSE-40] Pressing up-arrow while underwater makes player be standing up, rather than continue swimming